Ready Player: Webcomics

Love it or hate it, there’s no denying that Steven Spielberg’s latest movie Ready Player One– based on the novel by Ernest Cline – was a commercial hit. In an age where the real-L.I.F.E immersive qualities of Virtual Reality are only beginning to be explored, Cline’s story of a digital Willy-Wonka-style Golden Ticket hunt clearly spoke to modern audiences.

Of course, Webcomics long pipped Parzival at the top of the leaderboard, having used their digital platform to explore life within simulations for almost as long as the medium has existed. Today, we’re looking at one of the clearest examples, and dissecting how it’s built its own Oasis for readers to escape to.

Not a Villainby Aneeka Richins Continue reading

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Talking *to* webcomics – Part 2

In our celebration around the show’s 500th episode, we looked back at some of the Digital Strips interview Alumni – people who, since their appearance on the show, had gone on to either great webcomics success, or [INDEFINITE HIATUS].

Today, we’re going to have another look back on some of the names and personalities that have graced the Digital Strips airwaves in times past, and examining what these creators are up to today. Continue reading

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Worth 1000 words…

We’ve spent the past month looking at words – podcasting webcomics is, after all, dependant on the hosts or interviewees talking (or else is dull listening, indeed).

My experimental podcast series “Enemy Mime” never got off the ground for some reason…
Image credit: Bandita

But webcomics are a vast and descriptive medium that doesn’t, itself, always rely on those words. We’re talking, of course, about the pantomime comic, and how they speak to us simply and effectively through their art – not their dialogue.

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The Big 500 – Thirteen Years talking *to* Webcomics (Part 1)

Last time on the blog, we took a retrospective look at some of the people who’ve helmed the fair ship Digital Strips as it sailed the still-virgin waters of 2005 internet radio and beyond. But those stalwart few aren’t the only voices who’ve been heard on the podcast – in fact, a wide variety of people and perspectives on the Webcomic world have graced this digital stage. If you’re a relatively new listener, you might not be familiar with the proud lineage of the Digital Strips creator interviews, as they more or less came to a close in 2009 – therefore, this week we’re looking back on some of the Digital Strips interview alumni and seeing where those creators are today. Continue reading

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Digital Strips Episode 500: Then, Now, Forever

Five hundred episodes is a long time to do anything. Daily, weekly, monthly, annually, it gives you perspective on the subject you’re taking a good, hard look at and makes you appreciate the creativity at work. To celebrate the milestone, The Midnight Cartooner and The Geek welcome back co-founder Daku the Rogue to see where it all started, and where they think it might all lead. Along with nostalgic messages from Becky Dreistadt, Frank Gibson, Ryan Estrada, Gary Tyrrell, Meredith Gran, Chris Grine, and Terence “The Average Joe” MacManus, the guys talk about everything from anime beefs to the challenge having kids presents to your beloved hobbies. It’s been a wild ride, and thank you, loyal Strippers, for being with us for it. Here’s to an indeterminate number more!

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In your dreams! The Magic of LeyLines

Robin Childs’ masterwork LeyLines is one of those comics which seems to have lurked on the internet since forever, so it’s easy to forget the comic has ‘only’ been going since 2011. Part of that longevity probably comes from the author and her involvement with projects like the Webcomic Alliance, but much of it also comes from the unique and well defined world in which the comic is set. This is a world where magic meets industrialisation, where society struggles to integrate their new values with the old, and where the Gods can visit you in your dreams. If you haven’t read it already, here is a good place to start. If you have read it, you’ve undoubtedly noticed the unique way Childs’ delivers her magic system in the story: through the power of the very Gods themselves, deities who live in the realm of dreams… Continue reading

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Book Club Bookmark: The Order of the Stick

The year was 2011. The challenge was epic: Over 800 updates of possibly the wordiest webcomic to have ever graced the stage of the Digital Strips “book” club. Steve and Jason tackled them all, and came out on the other side changed men – with strong opinions on what makes a good webcomic great and a great webcomic… something that might want to consider prose.

It was Rich Burlew’s The Order of the Stick and it’s time, fellow adventurer, to return to the bookmark we left in this comic all those years ago. Continue reading

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Dungeons and Dragons and Webcomics (Part 4)

We’ve spent the last few weeks getting to know a little more about the Dungeons and Dragons franchise. Its beginnings, the way its popularity and infamy grew in western culture, and the influence it had on a selection of creators in both the fiction-writing and webcomic worlds. For the finale of this series we’re bringing it back to webcomics in a big way, by pulling together a thematic overview of webcomics based on the property itself, and seeing where these influences are present in action. Continue reading

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Dungeons and Dragons and Webcomics (Part 3)

In today’s episode of this series, we’re going to take a look at how the meteoric rise of Dungeons and Dragons in popular culture from the 80’s to today is reflected in the comics and cartoons that sprung up around it – firstly, in the works commissioned by the game’s creators and producers, and then by the fans creating zines, fanfiction and yes, webcomics. So. Many. Webcomics. Continue reading

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Dungeons and Dragons and Webcomics (Part 2)

Anyone who’s spent any time reading comics in print or online, is probably familiar with Seduction of the Innocent. This infamous tract by pseudo-psychiatrist Fredric Wertham in 1954 claimed that comic books, with their overt themes of homosexuality, eroticism, violence and murder, were having a deleterious effect on the children of America. Wertham’s book stirred up a frenzy of controversy centred around comics which played out in the media, in the courtroom, and through the establishment of parent’s groups across the American continent. Ultimately, the furore led to the creation of the Comics Code Authority, a regulatory body which oversaw the content of comic books up until as recently as 2011.

If you’re familiar with this story, you’ll see the parallels in the “satanic panic” which erupted around the game of Dungeons and Dragons in the 1980’s. Continue reading

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