Digital Strip Podcast 265 – Horizons Watch – Lady Sabre and the Pirates of the Ineffable Aether

Did you know that turtles can’t breathe underwater? You learn something every day I guess, and now you can say the same with the news we’re bringing to you this week. Among other topics, we talk about comics that are calling it quits, genres Steve didn’t know existed, new projects, webcomics in print, and a new way to discover your next favorite piece of work.

After mentioning Battletoads in the open, I had to find a remix for this week’s music break based on that harder-than-nails franchise. And so, we have “BirdGuyJam” by Kumeelyun (13:24), for the Game Boy version of the series. After finding this gem, I realized I have no idea what the music from that game sounds like.

There are lots of creators working on comic books who are finding the web to be the perfect outlet for the creative imaginings that won’t fit into their current works. Joining these ranks with this week’s not-a-review, not-yet-a-Horizons-Watch is a steampunk western from Greg Rucka and Rick Burchett:

Given the pedigree of the creators involved, it’s no surprise that this story shows tremendous promise, and we mention some other comics residing on the web from other prolific creators, as well as some other examples in our discussion:

Finally, for Whatcha Been Readin’, we run down what plussed (or minused, as the case may very well be) us in the past week:

The Rambletron rolls on after the show proper, featuring NPR voices, new character Dr. Earl Poopenheimer, questions about accepted action movie conventions, and return of an old friend!


2 thoughts on “Digital Strip Podcast 265 – Horizons Watch – Lady Sabre and the Pirates of the Ineffable Aether

  1. I don’t know why, but I will never get tired of flying pirate ships. Ever.

    The overall feel of this reminds me a lot of the Cowboys and Aliens comic book, (Which, while it was a pretty mediocre comic, was still far superior to the movie supposedly “based” on it – But let’s not get me started on that) I don’t expect anything too deep out of it, but it’s wonderfully comic booky, and, y’know, it’s steampunk, which almost gives it a free pass.

    OH! And when the Indian sidekick guy had to stop and wind up his gun. Nice touch. It’s one of those “Of course you’d have to do that” things that I don’t think I’ve ever seen in steampunk comics. (Or prose for that matter)

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